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Making an ECS WebAssembly Game with Rust and Bevy

Why Rust for games specifically? To follow-up on my previous write-up wherein I describe the rationale for learning Rust, I decided to tackle the learning experience through writing a game.

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Making an ECS WebAssembly Game with Rust and Bevy

Why Rust for games specifically? To follow-up on my previous write-up wherein I describe the rationale for learning Rust, I decided to tackle the learning experience through writing a game.

Read more

Why Learn Rust?

Recently, I decided to take some time to learn the Rust programming language. In my day-to-day job as a machine learning engineer working in bio-tech, largely using Python, I’ve started to notice the limitations and faults of using weakly-typed poor performance languages for production.

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Stable Diffusion - De-painting with Stable Diffusion img2img

Stable diffusion has been making huge waves recently in the AI and art communities (if you don’t know what that is feel free to check out this earlier post).

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Running Stable Diffusion with an Old GPU

Diffusion-based AI art is one of the hottest topics of 2022, and one of the most earth-shattering announcements of the past month has been the August 2022 open-sourcing of one of these SOTA (state-of-the-art) models known as Stable Diffusion.

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Making a Hugo Website The Full Stack Way pt 3 - Basic Infrastructure as Code (IaC) with Terraform

In the previous tutorial, we deployed a Google Cloud Storage bucket my manually click a bunch of items in the Google Cloud website to create resources in the cloud.

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Making a Hugo Website The Full Stack Way pt 4 - CI/CD with Github Actions and Terraform

In the previous tutorial in our multi-part series on making a static website, we deployed a Google Cloud Storage bucket using Terraform.

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